SDK 3.6.1-sdk4 released! Get it here: Release SDK Release 3.6.1-sdk4 · jMonkeyEngine/sdk · GitHub
Some highlights:
- Some small paper cuts resolved
- Feature AssetBrowser (jMonkeyEngine SDK: Assetbrowser :: jMonkeyEngine Docs)
- Gradle template with LWGJL3 now works on MacOS
- Java 21 ready (not included in the release)
- Built-in old Blender is no more
- Replaced native bullet with Minie (GitHub - stephengold/Minie: Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license))
- Based on Netbeans 20 (up from 19)
- Comes with JDK 17.0.9 (up from 17.0.8)
We cleared out some space by getting rid of the old Blender (v.2.79) copy, resulting in smaller downloadable. This also means that the SDK is not supporting FBX nor Ogre model imports anymore. We feel that GLTF format replaces these completely and they are just not worth of having really old Blender around. Maybe in the future we can look to AssImp (or MonkeyWrench) to provide support for other asset formats.
AssetBrowser now makes a debut in an official release. Check it out: https://www.youtube.com/watch?v=Z89aQCKcFHs.
Netbeans 20 and updated Gradle game template provides support for Java 21. Note that this requires manually taking it into use as the SDK is still shipped with only Java 17. But all possible for those wanting to try it, the SDK wont slow you down!
Speaking of the updated Gradle game template… it now works out of the box on MacOS with LWJGL 3!