SDK 3.7.0-beta1 released

Hi everyone! We released a beta release of the jMonkeyEngine SDK, available immediately. As we don’t know when jME 3.7 final is going to be released, the beta is pretty stable and we had a lot of things accumulated… here it is!

Highlights:

  • Many bug fixes on property editors
  • New geometries to drop in to your scene
  • Support for importing FBX models (glTF is the preferred format still)
  • glTF import greatly improved (jME 3.7 feature)
  • Animation layer creation support
  • Based on Netbeans 23 (up from 20)
  • Comes with JDK 21.0.4 (up from 17.0.9)
  • jME engine version v. v3.7.0-beta1.2.2 used internally and by Ant projects (up from 3.6.1)

Note that the Gradle game template doesn’t offer jME 3.7 to be selected as it is in BETA. But one can just edit the build file if they wish to embark on the jME bleeding edge testing journey.

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We’re so back!

Backstreet boys approved! Alright!

Hi guys,
I downloaded the new version of the sdk and am doing some testing. I noticed that when the red highlighted “SceneComposer Window” is open, it is impossible to resize the frames along the red highlighted vertical separator.

To resize the 3d model window so that you can see the files on the left, you need to close the “SceneComposer Window”.

Can you please verify this?
Thanks

Edit:
Another problem - the third color graphic component is not visible. In the red box, you can see a small piece of the third parameter/color. They should be BaseColor, Emissive and Specular.

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