Well, I guess it’s that time of the month to start a new “showcase what everybody is working on” monthly thread lol!..
Here’s my ongoing little project I started 5-6 months ago to learn how to use JME3 on my spare time. Last week, I’ve optimized shaders a little (not 100% done yet) and I’m now going towards slerping movements for networking and such starting from next week. The game auto-drives a HyperSQL server in the background and saves all props, pickup items, terrain and vegetation changes to tables in real time. HyperSQL caches everything in RAM until needed to write to disk, so it’s incredibly fast and yet very low RAM consuming. I have setup SEEDING parameters, so rocks, trees, terrain, everything is perfectly generated on all computers entering a simple keyword “seed” while starting the game.
To learn how VBO’s work, I have implemented a shovel feature so that the player can equalize (level) the terrain or lower/rise the terrain to their desire. The player can now also build stuff, I have implemented stairs, platforms, fences, walls and so forth. Free 3D OBJ models that actually look good without them being 100K vertices are hard to come by so what I have implemented is kind of limited still More to come later! Thx for reading!