(September 2017) Monthly WIP screenshot thread

So after some tinkering (seriously I just went from multiplying a normal by a random float value to just straight up adding it) I got rid of the pointy bits and fins. I also got to stitching the points together nicely.

During this I was having fun trying to calculate normals. Which didn’t go too well initially.

Then after a bunch more work I fixed all that annnnnd tah dah!

Next up is implementing LOD then placing all the asteroids via a noise function etc. I’m putting off procedural texturing for a bit. Want to get more into game play stuff for a bit.

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