Tessellation Shader confusion

Ah. Cool. Thanks for the heads up.

For my case I was going to sorta redo my procedural asteroids from this post: (September 2017) Monthly WIP screenshot thread - #17 by thecyberbob

To use a tessellation shader instead of my Catmull-Rom madness that I did. Figure it might be better up front for performance and simplicity’s sake.

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