Server Physics

Hello and happy Thanksgiving!

I am running into an interesting problem using a headless scene graph and bullet physics for server side.
My issue is that my player does not seem to change position. It will not even fall. It is using a BetterCharacterControl.

Any ideas?


PS: Eat lots of turkey!


generally bullet will work fine on headless, but for debugging, why not simply changing to a non headless and enabling physics debug mode? Might help to see what actually happens.
Did you attach the physical objects to the bulletappstate?

I did, thank you. I had simply changed the wrong variable and accidentally set the precision for the BulletAppState to 128.

Simply my mistake.