Set global Anisotropic

Hi,



The is a way to set a global anisotropic level to ALL textures loaded on the game?

I dont think so.



Look at javadoc:



    /**
     * Sets the minimum samples in the multisample buffer.
     *
     * @param samples -
     *            the new value for samples
     */
    public void setMinSamples(int samples) {
        this.samples = samples;
    }

It could be an 2.0 feature doesnt it?!

haha, I already removed the post after having second thoughts…

I dont think so.

Look at javadoc:

That's multisampling, or antialiasing. Which is different than anisotropic filtering.

From what I understand renanse worked on some code for resource management in jME2 which included an update for TextureManager to support things like default filter modes, etc.

Not even close to done yet though  (although it is almost on the top of my work queue at the office!)