setLocalPosition in Bone class

Hi,
is there a way to get a method “setLocalPosition” in the Bone class? So a method that directly sets the localPos Vector (like the method setLocalRotation does with the loclRot) without adding the binding position and the need to provide also some reverse calculated rotation (because of using setUserTransforms)?!

So something like:

public void setLocalPosition(Vector3f pos){
        if (!userControl) {
            throw new IllegalStateException("User control must be on bone to allow user transforms");
        }
        this.localPos = pos;
    }

This would make my current project a lot nicer because I could avoid a lot of “useless” calculations…

Sure, just make a pull request.