How do you set glViewport in JME3. I want to alter the coords to my own.
is glViewport that same as Camera.setViewPort. It appears not to be. There is a lower level that defines the window
Also, can you set coords for the GUI Node. Right now it is just the screen size. I want to define it to be a fixed like 3D view, -1 to 1 in a since, so resolution doesn’t matter.
How do you change the “glOrtho()” settings. I want to define my own coords, so they are easier for many sizes.
I hope I make sense.
Thanks,
Kevin