Setup jME to start hacking on the source

Hi

I’m wanna try out some changes to the jME core code, how should I setup my workspace so I can hack on the core code?



Can I checkout the engine source into a jME SDK project and then include this project as a “library” to another project, like a BasicGame?

Yup:



https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:build_jme3_sources_with_netbeans

Thanks alot! I knew the info would be around somewhere :stuck_out_tongue: