Shader Showcase Game Jam

I read in this discussion that for PBR materials you have to set the BloomFilter with GlowMode.Scene otherwise it doesn’t work. This is an intentional choice of the developer aka @nehon


IMO, it would be useful to add a test case to the jme3-examples module to verify that it works as described and to explain to the community how to properly use BloomFilter with PBR materials since after 6 years there is still confusion on the subject. Could you please do this?

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