I’m new to JM3 - and want to setup Shadertoy shaders to make interactive apps.
- My first question is how to setup a full screen quad.
- I then need advice to create a material definition and a vert and frag file (with the shadertoy code inside the frag).
- The material then needs attached to the quad
- Shadertoy has certain uniforms like iGlobaltime and other uniforms I would like to know how to setup.
This is a boilerplate Shadertoy example,
If I managed to get something like that working, I’d be very happy and could take it from there.
I’ve google and searched forums for answers on all of the above, but I don’t get clear enough answers for a monkey newbie… I’d rather get all my questions in one place for the experts!
Any help appreciated!