Just comment to javadoc fix, since its annyoing to need to go into the class to read it.
[patch]Index: PssmShadowFilter.java
===================================================================
— PssmShadowFilter.java (revision 9887)
+++ PssmShadowFilter.java (working copy)
@@ -146,14 +146,14 @@
return pssmRenderer.getLambda();
}
- /*
- /**
- Adjust the repartition of the different shadow maps in the shadow extend
- usualy goes from 0.0 to 1.0
- a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged
- a high value give a more logarithmic repartition resulting in a high quality for near shadows, but the quality quickly decrease over the extend.
- the default value is set to 0.65f (theoric optimal value).
-
@param lambda the lambda value.
-
*/<br />
- **/
public void setLambda(float lambda) {
pssmRenderer.setLambda(lambda);
}[/patch]