hi there,
i just wanted to ask if you could add a setSmooth(boolean) method to the WireframeState. when applying the state it would do a GL11.glEnable(GL11.GL_LINE_SMOOTH); that would enable drawing nicer wireframes ( i need that )
thanks
Created the issue, which is half the work in this case:
https://jme.dev.java.net/issues/show_bug.cgi?id=182
Will check this in after dinner unless someone knows a good reason not to.
Hm, on closer inspection, the lines just appear thicker, not very smooth at all. A quick search suggests modern Ati cards might not support this feature:
http://lists.apple.com/archives/mac-opengl/2003/Oct/msg00061.html
Ran it on an ATi X700 card here.
Here’s what it looks like on my card (normal and “smoothed”):
I also tried adding GL11.glHint(GL11.GL_LINE_SMOOTH_HINT, GL11.GL_NICEST); but it didn’t improve.
I doubt this was the effect you were after, right Sfera? Is it still worth checking this in for you if it doesn’t work on half of the cards out there? I have make a last check it doesn’t affect drawing a regular Line, then I could check it in.
well, you're right llama, that's not the effect i wanted to have. i tested it myself (nvidia geforce fx) and i got the same results - the line is just a bit thicker (effect which can be achieved by setting the line width).
well, at least we know now for sure
sorry for all this mess
Ah, this might require an Alphastate to look right! Let me try that first before we give up on this
Seems to work. I'll update the screenshot and check in the changes.
Ok, I checked this in. See the new method setAntialiased in WireFrameState, and pay attention to the javadoc.
code I used for making this screenshot:
Sphere sphere1 = new Sphere("Sphere1", 33, 25, 15);
sphere1.setLocalTranslation(new Vector3f(-15, -10,-40));
sphere1.setModelBound(new BoundingBox());
sphere1.updateModelBound();
rootNode.attachChild(sphere1);