If Hardware Skinning is active, the mesh is deformed. If Hardware Skinning is no active, the mesh work fine, but when I save it, then an error occurs.
This problem is very important for me, because I´m try to pass my project [Virtual Artillery Simulator SAVv1.7]from one version (3.0) to 3.1, and I have a lot of errors in animations.
Search for your exception and you will find maybe half-a-dozen threads on the issue.
It’s probably best to fix your distortion issues… which might be related to this thread. Or might be related to any of the other common issues users have of not properly applying transforms in Blender, etc… search the forum and you will find lots of topics on this subject.
Thank you very much for replying soon.