This is an AI question using Gdx-AI behavior tree API. As I know some folks here are already using this API in their game. Thought I can ask for help here.
My question is how we can approach conditional aborts with Gdx-AI behavior tree?
This is an overview of what conditional aborts are. It’s from a Unity library called Behavior Designer:
@ia97lies afaik you are using Gdx-AI, maybe you have something to add?