As the title states, do we have a hidden geometry shader pipeline in JME? The reason why I ask is I want to create a geometry shader that allows me to transition a planet from a sphere in stace to mountainous terrain as I gen closer. I also want to create an exploding ship effect with debris.
And probably this
Yes we have a geometry shader, I used it here :
Sounds like you need a tessellation shader, not a geometry one. Geo shaders add limited amounts of extra geometry, tessellation adds extra detail.
Edit: going from planet to surface requires a mesh LOD solution, not a shader solution.
OK I am an idiot. I should have looked at the test classes. Now I feed like a noob. Thank you for pointing out my ignorance lol
They’ve been working on this thing called Google for a while now, I hear it’s pretty good at helping in situations like this.
That’s crazy talk.
I deserve that one It’s rare that I get a brain fart but when I do … it’s epic!
This one was more of a public shart