[Solved]Im looking for an example of using one image that has multiple textures to map cubes

If I have a 256x256 image that contains 16 16x16 images how would I use that to map to a box.

Say I have 2 Box classes

The first I want to be textured with the pixels from 0,0 to 15, 15

The second I want to be texture with pixels from 15,0 to 31,15

Anyone know of an example like that?

-Greg

The texture coordinates for each vertex are ranging from 0.0 to 1.0 where the values describe the x and y location of the image multiplied by its x / y size. The default box texture coordinates display the texture completely on each side.

I ended up making a new class

[java]

public class BlockBox extends Box{

private float x1 = 0.0f;

private float x2 = 1.0f;

private float y1 = 0.0f;

private float y2 = 1.0f;;



public BlockBox(Vector3f center, float x, float y, float z, float sectionsX, float sectionsY, float row, float column) {



this.x1 = (1/sectionsX)column;

this.y1 = (1/sectionsY)row;

this.x2 = (1/sectionsX)
(column+1);

this.y2 = (1/sectionsY)
(row+1);



updateGeometry(center, x, y, z);

}



@Override

protected void duUpdateGeometryTextures() {

float[] SIZED_GEOMETRY_TEXTURE_DATA = {

x2, y1, x1, y1, x1, y2, x2, y2, // back

x2, y1, x1, y1, x1, y2, x2, y2, // right

x2, y1, x1, y1, x1, y2, x2, y2, // front

x2, y1, x1, y1, x1, y2, x2, y2, // left

x2, y1, x1, y1, x1, y2, x2, y2, // top

x2, y1, x1, y1, x1, y2, x2, y2 // bottom

};

if (getBuffer(Type.TexCoord) == null){

setBuffer(Type.TexCoord, 2, BufferUtils.createFloatBuffer(SIZED_GEOMETRY_TEXTURE_DATA));

}

}



public void setX1(float x1) {

this.x1 = x1;

}

public void setX2(float x2) {

this.x2 = x2;

}

public void setY1(float y1) {

this.y1 = y1;

}

public void setY2(float y2) {

this.y2 = y2;

}







}

[/java]