I have a physical ground and blocks falling on it. I have added the appropriate Collision Shapes and Rigid Body Controls to both the ground and the blocks.
Everything is working well for blocks falling from a small height. But weird things start happening for blocks with a larger momentum. The get stuck in the ground. Or simply pass through it.
I’ve tried tweaking the weights of the RigidBodyControls, tried adding and removing restitution amongst other parameters. But still the glitches happen.
Am i missing something?
Below are the methods where i create the chassis box and the ground.