I’m trying to change my project to use PBR but I’m facing some weird rendering issues, I created a new map for lightmap (R channel), Roughness (G channel) and Metal (B channel). Using this parameters
I’m using jme3.2.1-sdk3 and this is the exact same code as TestPBRLighting but importing my model and textures instead of the tank (which renders properly)
I don’t have any more ideas on what to check now. Any help is appreciated
It looks like your BaseColorMap and EmissiveMap are flipped, as indicated by the “Flip” keyword in front of the asset path, while the MetallRoughness and LightnessMap probably need this as well.
for many front areas of this vehicle, it would be good to mark “sharp edge/faces” so normals would look better.
lets say “car mask”(or idk how name it) looks like it would be rounded on edges. If its intended, then ok, but imo it would look better with sharp edges so it match rest of the parts.
but btw. nice car topology. well done. (but idk why you triangulate it)