Whenever I add a normal map to a terrain, I can notice the effects in the editor, but can barely see a difference in my game. I looked at this thread Normal Maps for Terrain won't work - #10 by Sploreg and many others, and it looks like It’s probably something I’m doing wrong. I’ve noticed lots of examples where terrain appears to have nice depth, but I can’t seem to figure it out.
I’m using an ambient light and a dim directional light so it’s night time in my game. If I make the direcitonal light brighter, the normal for the terrain show up a little better, but never as well as the normal maps on my other geometries. I also don’t know whats the proper way to generate the tangents for a terrain. If I call TangentBinormalGenerator.generate() in my code, it makes the terrain take much longer to load, but the only other way I’ve generated tangents is per Geometry in the editor, which would take a long time for my 1024 size terrain I have right now.
I also noticed in the documentation about baking, there’s a section about “fixing the normal colors in blender,” I was about to try doing this and see if I get better results, but I never used the blender node editor and got stuck trying to find the nodes used in the example on this page https://jmonkeyengine.github.io/wiki/jme3/external/blender.html#fixing-the-normal-colors-in-blender
Sorry if I’m all over the place with my question here, I’ve pretty much just been confused trying to get the most out of normal maps and baking. Thanks