Sorry for the convoluted title there.
What I have is a player’s spaceship that I want to apply thrust to for movement. I followed the tutorials and boom. It works like a charm.
So far so good.
The issue is that I’m trying to keep the ship at the origin while doing this and using the resulting movement of the item to move space around it.
To show you what lunacy I was attempting check this out.
So ya. That doesn’t work.
Another thought occurs that perhaps what I should do is simply apply the force on an invisible object and copy it’s values onto the player’s model. Just reset the dummy physics objects position back to it’s origin on a regular basis artificially.
Would this make sense or am I giving myself more heartburn down that route?