@normen said:
use another viewPort for the markers
is there any example ?
do i have to create 2 scenegraphs ?
will the markers blend in the scene or be added on top ?
i got alpha textures(tree leafs) but filled polygons are rendered in the shadow buffer, is there a way to avoid this ? with two differents viewPorts?
sorry for so many questions but i am not use to shadow techniques and mergin 2 viewports artifice :P