I created some shadows for my game by using a DirectionalLightShadowRenderer. I noticed that models which cast shadows are getting black on the “shadow-casting” side. For better understanding I made a screenshot for you:
Hmm… I tried this but this unfortunately did not have a noticeable impact.
However, I changed same values (AmbientLight, ShadowIntensity). It looks okay now.
I also tried setting renderer.setRenderBackFacesShadows(true);. This was great at the first sight but I later noticed some weird artifacts…