[SOLVED] Tiling a Texture on a TerrainPage

I was able to do this using a TerrainBlock, but when I moved to using a TerrainPage I can't seem to get it to work.  I'm fairly new to this, so I'm probably just not understanding something correctly.

Here is what I had for my Terrain Block:

        Vector2f textureOffset = new Vector2f(0f, 0f);
        TerrainBlock terrainBlock = new TerrainBlock("terrain", GRID_SIZE + 1, scaling, map, origin, false, 4, textureOffset, 0f);
        // *snip* set model bounds
        return terrainBlock;
    private TextureState getGrassTextureState() {
        // Get a URL that points to the texture we're going to load
        URL grassTextureLoc = TerrainBuilder.class.getClassLoader().getResource("com/polarflare/rts/textures/grass.jpg");

        // Use the TextureManager to load a texture
        Texture grassTexture = TextureManager.loadTexture(grassTextureLoc, Texture.MM_LINEAR, Texture.FM_LINEAR);
        // Get a TextureState
        TextureState ts = display.getRenderer().createTextureState();

        // Assign the texture to the TextureState
        return ts;

So I figured something like this should work with a TerrainPage:

        TerrainPage terrainPage = new TerrainPage("terrain", 64, GRID_SIZE + 1, scaling, map, false);
        return terrainPage;

...but my texture appears to be stretched across the entire terrain.  What am I doing wrong?

Try setting the texture scale too.

Ahh, that is what I was missing.  Thanks nymon.