Hi there, I am relatively new to JMonkey and just getting started building a simple JumpAndRun. I want to use the blocks framework from https://github.com/rvandoosselaer/Blocks .
My problem at the moment is that when the character (BetterCharacterControll) jumps onto a block and hits its edge he gets launched into the air, with his velocity increasing from ~4 -> over 9. The creator of blocks says its not his framework, so my question is: What in bullet could cause this behavior?
I have had a deeper look into the matter and it seems as if the velocity of the object increases a lot in the collision tick (4 to > 9), so I implemented a custom PhysicsTickListener, but that only solves the problem after each tick, so you can still feel the boost very well. If you want to enable my ‘fix’ remove the comment on line 46 in
My code is available as a zip: