What determines if LOD can work or not on the mesh?
1135 objects created for testing.
1125 are code generated colored spheres. All LODs work perfectly.
4 sets of stairs.
1 works to about 95% of mesh removed and is straight set of stairs.
1 works to about 20%, the bottom straight part, rest doesn’t work. 90deg bend in stairs.
Other 2 nothing happens, two 180deg cutbacks, one spirals, other uses straight steps that meet platforms.
Blender models- ogre export.
1 Platform with 2 levels.
Half of lower and upper level will be removed.
Blender models- ogre export.
1 cube
Nothing works.
Blender model - ogre export.
4 terrain
1 Nothing works. Scaled Blender model - ogre export.
3 Terrains generated from heightmaps made from terrain model. Anything rising from ground works. Flat ground, nothing works.
In essence, 1 blender model almost works as expected, 1 blender model 50% works as expected, 1 blender model 20% works, 3 terrain LOD only work on raised ground. Code generated spheres, no problem, everything else fails.
I also see no benefit to even using a LOD when the FPS isn’t even affected by using them.