When I do:
bulletAppState.getPhysicsSpace().add( a ragdoll, KinematicRagdollControl );
bulletAppState.getPhysicsSpace().add(mBetterCharacterControl);
The model just go away flaying at constant speed.
I read about: they repel each other, then I need to use a collision group or collision group listener to avoid.
But I still don’t get it.
What is the correct way? I mean, I want to make my model a ragdoll… and move thought the map using view and walk set() in BetterCharacterControl.