Some problems adding multiple PhysicsCollisionListener

When I do:

bulletAppState.getPhysicsSpace().add( a ragdoll, KinematicRagdollControl );

The model just go away flaying at constant speed.

I read about: they repel each other, then I need to use a collision group or collision group listener to avoid.
But I still don’t get it.

What is the correct way? I mean, I want to make my model a ragdoll… and move thought the map using view and walk set() in BetterCharacterControl.

This doesnt Work. Your object can only be a ragdoll or a character but you can Move a ragdoll by setting its velocity and Impulse or by replacing the character with the ragdoll After dead

Wow, a great feature less.

Do you have any cue about this: