Something like AbsoluteMouse

Is there going to be something like AbsoluteMouse in jME3? I liked how it worked in jME2 :slight_smile:

The inputHandler can always give you absolute coordinates. If you set the flyCam in the SimpleApplication to flyCam.setDragToRotate(true); you can have your mouse "free" for example.

normen said:

The inputHandler can always give you absolute coordinates. If you set the flyCam in the SimpleApplication to flyCam.setDragToRotate(true); you can have your mouse "free" for example.

Hmm that does seem to fix one part, and I see what you mean with the absolute coordinates. One can register a mouse motion listener to get the motions, but what I actually want to do is change the position of the mouse programmatically. It looks like currently no 'in-game mouse' is used?