As the title suggests, I believe it would be very helpful - for demoing at least - for the test data to include more than a single lightprobe. In addition, a simple helper method to get the probe would be idea.
public static LightProbe loadDemoProbe(Enum probe, float radius, AssetManager assetManager);
I understand that “technically” it’s not really bringing anything to the table, but in terms of ease of use and getting things up and running really quickly - especially when a lot of users don’t really understand the workflow of probes - I think this might go a long way in to getting the engine to “just work”.
One of the first annoyances I hit when I create a new scene is “ugh, lightprobe”. I get that this isn’t solving the problem for the user entirely, but to be able to just grab one of many pre-created nodes would be a welcome sigh of relief.
Ease of use is a thing. And although they’re only “demo” probes as it were, it does bring a lot to the table in that regard.