Are surfaces in jME always double-sided? For example, I import a textured model into jME and go inside the model – I can see the reverse of the outer surfaces from in here.
This leaves me wondering about 2 things:
- Is there a particular side of a surface where a surface normal exists? Or do both sides have a surface normal? i.e. does any one side have the "true" surface normal. The only reason I ask is that I'm adding axis rods to everything in my scene graph (in debug mode) so I know what's going on in regards to rotations etc.
- Is there any performance hit from this? (presumably not due to backface culling?)