Texture Animation Shader (Done!)


I need a texture sprite shader. I have such a texture:


Texture is 512x512.

Every frame is 64x128. So, how to transform uv coordinates with g_Time for a billboard?

Look in the particle shader, it does exactly that.

Take a lookat the particle material, that one already does such kind of animations.

COOL! Thanks men!

I did an Animated Texture Shader.


Shader: http://code.google.com/p/jme-glsl-shaders/source/browse/assets/Shaders/SimpleSprite/?r=ecf224d6f57665c78fc9d9805132d14a0f46db10

MatDef: http://code.google.com/p/jme-glsl-shaders/source/browse/assets/?r=ecf224d6f57665c78fc9d9805132d14a0f46db10#assets%2FMatDefs%2FSimpleSprite

Materials: http://code.google.com/p/jme-glsl-shaders/source/browse/assets/?r=ecf224d6f57665c78fc9d9805132d14a0f46db10#assets%2FMaterials%2FSimpleSprite

Textures: http://code.google.com/p/jme-glsl-shaders/source/browse/assets/?r=ecf224d6f57665c78fc9d9805132d14a0f46db10#assets%2FTextures%2FSimpleSprite

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Software for cool Sprites making: http://www.rigzsoft.co.uk/

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@mifth said:
Software for cool Sprites making: http://www.rigzsoft.co.uk/

That's a nice, large, free library of effects. Great find! Quite a manageable price for the tool too.

Great! How are they licensed?

Just says “royalty free” on the page. So I doubt something that can be bundled with jme, but users can download on their own.

They can only be used with the software.

Very cool! But what’s the differences between using that and the particle emmiter system?

This thing only generates the images you then use on your particles.

I do them in blender xD.

In blender you will need hours. In TimeLineFX you will need minutes.

Also, TimeLine can make seamless animation. It’s very important.

Also, TimeLine have many prefabs. http://www.rigzsoft.co.uk/index.php?option=com_content&view=article&id=41&Itemid=24

And TimeLine can render to SpriteSheet all sequences.

30 euro is not so much for such a good software.

very nice! good job!