Hello,
Does anyone have an example of texture coordinate manipulation on multitexture, as well as on a sphere to correctly fix the seam problem?
cheers,
sv
anyone? no takers?
no one does texture scrolling?
The quake 3 map loader I wrote has some texture scrolling in some of the multitextures, but I did this "by hand" by using GL calls:
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
GL11.glLoadIdentity();
GL11.glTranslatef(x, y, 0.0f);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
where x and y are how you want to scroll the texture.
You can also do it via manipulation of the tex coords themselves, although you'll need some understanding of how those were generated.