Texture coordinate scrolling


Does anyone have an example of texture coordinate manipulation on multitexture, as well as on a sphere to correctly fix the seam problem?



anyone? no takers? :slight_smile:

no one does texture scrolling?

The quake 3 map loader I wrote has some texture scrolling in some of the multitextures, but I did this "by hand" by using GL calls:

      GL11.glTranslatef(x, y, 0.0f);

where x and y are how you want to scroll the texture.

You can also do it via manipulation of the tex coords themselves, although you'll need some understanding of how those were generated.