I've got two pieces of code that use a common model laoder.
One displays it directly and it works fine.
The other displays it by creating a shared node and seem to be acting like it doesn't have a texture. (I get a different
poly's texture on all the surfaces it instead. That poly is part of the gui and loaded differently.)
Any clues as to why? Anything special about shared nodes sub-trees and textures I should be aware of?
Thanks
JK
Found it.
Failure to updateRenderState()
JK