Texture State Priorities

Would it make sense to add texture state priorities? I know openGL supports it via



void glPrioritizeTextures(GLsizei n, GLuint *textures, GLclampf *priorities);



however, I don't know if LWJGL supports this. Do we even need it, does it really make a big difference?

Just from reading the man for that gl method, it looks useful. Unfortunately, looking through the .9 source for lwjgl I was able to find refs to it but they are commented out. You can also use glTexParameter though to set priority on the currently bound texture, so maybe we can add a priority field to the Texture object.