TextureAtlas.makeAtlasBatch(...)returns a single
Node, am I to understand that is uses GeometryBatch mechanism under the hood in order to merge all the geometries into one?
How do I evaluate the
atlasSizeparameter to pass to
TextureAtlas.makeAtlasBatch(...)? I have a scene with multiple geometries, each of them loaded from
.mtlfiles that use some
.pngfiles as textures (for DiffuseMap only).
If I calculate total number of pixels in all the
.pngfiles and multiply by 4 (bytes per pixel) - would that be good value for
Do I have to take mip-maps into account, if I generate them on the fly with
TextureKeywhen loading images with asset manager?
I’ll be grateful for any information on the topic