TextureRenderer questions

I was looking into the DisplaySystem class and in createTextureRenderer the user passes boolean useRGB, boolean useRGBA, boolean useDepth, boolean isRectangle, int target, int mipmaps, they are never used in any TextureRenderer.  Are there future plans for this or something?

They are used to create the RenderTexture object…

guess what i mean is that it's only used to create the pbuffer in the LWJGLTextureRenderer and I don't need to use it in JOGLTextureRenderer