Textures from scratch

Hello monkeys,



Gilibsy is a procedural 2D texture generator. It is in beta stage an mostly stable  :slight_smile: .



Link: http://beta.gilibsy.de



Features:


  • The editor generates textures proceduraly.
  • Editing with DragAndDrop
  • Realtime-Feedback on parameter-changes
  • The textures are mostly tileable.
  • The procedurals can be used directly with JME  :D
  • The filesize is very very small (800 BYTE inkludes normal-map, diffuse-map, specular, height-map, …)
  • the size of the generator-lib is very small. < 30kb
  • operators are stored in libraries.
  • all libraries can be saved and restored. (without layout information to minimize filesize)
  • libraries can be store in a project (including layout)
  • textures can be exported as png via Export-Operator
  • textures can be used on the fly via Stage-Operator
  • project-view. The view show all texture-libraries in the current project.



    ToDo's:
  • 3D-Viewport
  • JME-Scenegraph adapter
  • performance optimizations
  • code cleaning
  • Homepage is coming soon  :D



    and …



    and more features planned.



    greetz BB…


Very cool.  Nice job!

It's planned to implement a deeper integration with JME.



So we can generate/change/animate all kind of procedural textures at runtime in JME.



It's future, but it comes.  }:-@

Cool, then we can get it working for Ardor3D too :wink:

Great! Realy cool think. Can't wait to play with it. ^^

renanse said:

Cool, then we can get it working for Ardor3D too ;)


is there documentation of Ardor3D (examples, etc...) 
madlion said:

Great! Realy cool think. Can't wait to play with it. ^^


Hi mad,

The editor is in alpha-stage. Some of the editors are missing today...

BB

Hi BB,



long time since we see last. ^^


BlackBluegL said:

The editor is is alpha-stage. Some of the editors are missing today...

Well i know it's a "bit" of work. But it sounds and looks very interesting and of course usefull. ^^
BlackBluegL said:

renanse said:

Cool, then we can get it working for Ardor3D too ;)


is there documentation of Ardor3D (examples, etc...) 


There's several examples (and growing).  Next release (0.3) is coming out tomorrow.

Cool stuff indeed, and i'm looking forward to see this nice editor as part of the MW3D platform :stuck_out_tongue:

Very, Very nice :slight_smile:



Your interface is really hot too :),  makes me think of openDX (IMO one of the coolest scientific cad programs out there…)



(Hey Renanse, does this mean Ardor3D and jME will 'share' innovations and ideas?  I think that would be great for both projects :slight_smile: )

basixs said:

(Hey Renanse, does this mean Ardor3D and jME will 'share' innovations and ideas?  I think that would be great for both projects :) )


I guess it depends on who is willing to port and adapt such ideas from one side or the other.  :)

Cool interface! Though wouldn't it be easier to make the editor in Swing instead? The texture "recipe" can be made offline and doesn't really need jME.

It is Swing


textures can be generated without this editor. (separated lib, incl. IO-package)

the editor is standalone and based on this lib.

jme is not needed for texture-generation. (a shader based version are planned with use of jme and others)

the editor is pure java and swing.

BB.

new screen from the editor.



Features:

  • operators are stored in libraries now.
  • all libraries can be saved and restored. (without layout information to minimize filesize)
  • libraries can be store in a project (including layout)
  • textures can be exported as png via Export-Operator
  • textures can be used on the fly via Stage-Operator
  • project-view. The view show all texture-libraries in the current project.



    ToDo's:
  • 3D-Viewport
  • JME-Scenegraph adapter
  • performance optimizations
  • code cleaning
  • Homepage is coming soon  :D



    suggestions are welcome.

Glad to see you're still working on this!

Great to hear some news. Really cool. ^^

–> Beta Client is online.



The editor is online now. Some features are included.



The editor is limited to a texture size of 256x256 pixel this time.



The textures can be exported to disc via the export filter.



http://beta.gilibsy.de/gilibsy.jnlp



–> Now its time to start the clean implementaion of a jme/ardor3d connection for realtime usage.




Hi, :slight_smile:



the editor is cool. :slight_smile:

The "Update on every-change" function doesn