And btw, I generally think we should do some stuff different:
go back to the proper com.jme. package name
scrap the whole SDK think, make sure the library can only be used with text editors and no IDE’s
set up the website based on IIS and ActiveX
rename the project to some other animal like jOpossumEngine
add model loaders for every possible 3d format on the planet, make special API’s for each of them so you can use the features of each, obviously the API’s have to differ a lot so the programmer “feels” the model type at hand
add more renderers for desktop, we can access opengl in so many ways on desktop, if somebody got problems we can always pretend that it would run on one of the renderers and tell him he’s the problem
add back TriMeshes and remove the Geometries, make the Material system not depend on strange external gpu script files that nobody understands, this is a java engine!
8 ) simply get more features in, best make a new Application class for each of them so they can be used easily