Like Cep, I started by browsing the forums at Xith3D.
I saw a post (by Mojo, I believe) that said something about ‘jME can do all that already’ or something.
I came here and checked things out… saw the active community (and nicer web site), and decided jME was worth looking into.
After I saw the demos and some of the screenshots in the forums (I think mostly from Dark P), I knew this was the best place to go.
I really think it’s a matter of getting the word out there that jME exists and has a lot here. If people have a look for themselves, that’s all it will take.
Basically, jME can speak for itself (not that anybody was suggesting the contrary). Actual games, or even game demos/screenshots, would help this even more (particularly if they’re easy to find on the site).
today.java.net and JGO put up the news fairly well, flipcode and gamedev did not (either time).
I know that flipcode is undergoing a redesign so I do not think that they are not excepting news. You should send a email asking gamedev.net why they are not displaying your news. If they will not let you then you can try to use there forms to display news.
I really think it's a matter of getting the word out there that jME exists and has a lot here. If people have a look for themselves, that's all it will take.
Basically, jME can speak for itself (not that anybody was suggesting the contrary). Actual games, or even game demos/screenshots, would help this even more (particularly if they're easy to find on the site).
I agree. I also think that several new Quickstarts can help.
Well it’s easier to make a word document than make wiki. Like, tons easier. I can format, edit, insert pictures, spell check and tons of other things all at once. But on the other hand, it’s easier to add a paragraph to a wiki describing something than it is to make an entire document for just that paragraph. If it matters, I don’t mind if someone writes the PDF on the wiki. I put up chapter 9 on the PDF. I have a few questions about jME before I’ll be able to write any more.
My last one does collision detection. Which effects were you wanting to see in paticular. There’s already the particle simulator gui on the site, and the water code is (from it’s documentation) incomplete.