Too much bounce

Gentlemen,



I am working on a martial arts fighting game (a la Street Fighter). I just added

the physics to my 2 fighters and when they collide the default bounce is too strong.

If player 1 kicks player 2 he'll go flying into deep space.



I've implemented a CallBack class that can manipulate the Contact object created when they

collide but I have no idea how to control the various settings (MPU, bounce, bouncevel …)



Also, are there any docs on how the vaious ODE Constants work?





thanks

furious_styles said:

Also, are there any docs on how the vaious ODE Constants work?


Sure, extensive one  :): http://ode.org/ode-docs.html