Gentlemen,
I am working on a martial arts fighting game (a la Street Fighter). I just added
the physics to my 2 fighters and when they collide the default bounce is too strong.
If player 1 kicks player 2 he'll go flying into deep space.
I've implemented a CallBack class that can manipulate the Contact object created when they
collide but I have no idea how to control the various settings (MPU, bounce, bouncevel …)
Also, are there any docs on how the vaious ODE Constants work?
thanks
furious_styles said:
Also, are there any docs on how the vaious ODE Constants work?
Sure, extensive one :): http://ode.org/ode-docs.html