i'm looking for one java developer who would like to some troublesome stuff for me.
right now i need a way to visualize the inventory content and a way to choose and activate an item from that list, matrix or whatever it might be.
requirements:
get hhexen running. if you use intellij idea, that problem is solved already. if you use eclipse, it shouldn't be difficult to set up a project/workspace.
you know what a java interface is (because i will define one and won't be interested in how exactly the stuff is done inside)
Want to ask, if you are interested in a cooperation between Project Zero and hhexen, so that we could sharing code and models. At the moment I'm also working alone, so why not help each other.
i am really really old so my icq number indeed has only 8 digits.
sharing parts of the core code won't be possible (it's an all-or-nothing type of code), but i am using a few things like pathfinding, aiming, projectile evading (ai stuff) which i can share. also, i can inaugurate you into the secrets of the hhexen-engine which has never troubled me when i wanted to add some features or behaviour to the entities in the game (imho the main design is a piece of art).
sharing models: there are lots of free trees, plants and monsters which i could provide.
for our selfmade models, you should ask my faithful disciple yunus (who has a jme forum account)
what i wanted to add to hhexen for a long time now is arms/hands of the player, making naruto-like hand signs while casing a spell. the arm model is done, but the animations are missing. no one had the skill and/or time to make them.
if this is your first big game, i can provide some design secrets in exchange. just tell me how you are planning to do something, and i will comment it sensibly.