Torque free physics

Is there an easy way to remove force based torque generation? I know that this may sound a bit strange at first, but in fact, I am making a game, where rotating objects should be completely handled by the game mechanics and not the physics implementation, whereas I want forces to be applied to objects, so I can push stuff around. Although I doubt there is a standard way to do this, I can imagine something like messing around with jbullet or something like that could solve my problem. Otherwise I would stick with using jbullet for collision detection only :confused:

you can set the angular factor to zero, that efectivly disables all rotational forces.

1 Like
EmpirePhoenix said:
you can set the angular factor to zero, that efectivly disables all rotational forces.

What the Phoenix said. Notice though that this will also dampen forces you apply from code like applyTorque in a TickListener.
Can't wait until we have native bullet where you can clamp the torque on individual axises :)