Hello, this is my new transparency problem. I asked about Transparency in a previous thread but the now i have a problem in the answer i got. So im making a tree, right, and ive decided to use transparent geometries with a leaf texture on for the leaves, simple right? Well last time i was told to use Leaf.setQueueBucket(Bucket.Transparent); (not that I don’t appreciate the help :wink:

Well anyway, it worked, to a certain extent. When i move the leaf close to the j3o of the tree trunk, the transparency of the geometry dissapers. I will include an image and some code below. Thanks in reponse for replies ^.^ even if it ends up in trolling the thread :stuck_out_tongue:

Box plane = new Box(new Vector3f(4f,1.1f,0f), 0.00000001f,1f,1f);

Geometry Leaf = new Geometry(“Leaf”, plane);

Material L_ml = new Material(assetManager, “Common/MatDefs/Misc/Unshaded.j3md”);

Texture L_tex = assetManager.loadTexture(“Models/Leaf.png”);

L_ml.setTexture(“ColorMap”, L_tex);





( the one on the left uses 3f,1.1f,0f for positioning, the one on the right uses 4f,1.1f,0f)

May I ask why you’re using a Box for the leaf and not a Quad?

Also, just as a suggestion, you might want to use the Java standard of naming variables in camelCase for clarity.

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Also disable depth writing…

out of my head: L_ml.getAdditionalRenderState().setDepthWrite(false)

or sth. like that

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Would a quad solve my problem? I find the unix naming scheme to be efficient when choosing variable names, camleCase works too, i don’t really mind…

Thanks Dodikles though, ill try that


Thats still not working, well it fixed the problem, but now the tree is always infront of the leaf, from whatever angle you look at it, wierd huh?