So I have been doing some digging around for a Transvoxel terrain implementation for JME3. I see that in the past some people have built them, but tracking down working sources or anything up-to-date has been a challenge. I was wondering if anyone knows of a current, working implementation? I looked at building my own implementation, but I do not understand the math behind the mesh calculations well enough.
It would be awesome if we had an implementation native to JME3, but I know that would be a large task to undertake.