Transvoxel terrain

Sure.

The LOD code is here.

As for brushes, voxel sniper has an assortment, but if you think about it, meshes are pretty much a dataset in themselves, so for complex shapes like a teddy bear or whatever, make a mesh in blender and use the vertex positions. If you want to cheat and make the inside hollow, shrink the mesh iteratively. It’s far quicker than crazy calculations figuring out areas.

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