TriMesh culling

Hey everyone,

I have a question concerning culling of Object.

What I am trying to do is: Let a TriMesh disappear when looked at from the back.

I am generating the TriMesh (a simple box) myself, setting the normals to point away from the boxs center.

I tried front and back face culling, which only culls the face specified. I thought of letting the normals point into one direction, but I guess that will mess up the lighting. So how do I set the front and back of my TriMesh and how can I cull the complete thing then?

Thanks for your help! :slight_smile: