I don’t know if this is due to the new changes in jME or the fact I updated my drivers a few weeks ago to the Forceware version 162.18 drivers (the glsl tests used to work before).
I’ve uploaded the full GL info of my card to in case that can be of any help:
http://gentlemanhal.googlepages.com/GraphicsCardSpecification.htm
Happens in TestIsland, TestBloom, TestSketch, TestProjectedWater
TestMotionBlur works but runs at 0 fps
25-Aug-2007 14:30:48 com.jme.system.lwjgl.LWJGLDisplaySystem getValidDisplayMode
INFO: Selected DisplayMode: 800 x 600 x 32 @75Hz
...
25-Aug-2007 14:30:50 com.jme.app.BaseSimpleGame initSystem
INFO: Running on: nv4_disp
Driver version: 6.14.11.6218
NVIDIA Corporation - GeForce FX 5500/AGP/SSE2 - 2.1.1
...
25-Aug-2007 14:30:53 com.jme.renderer.lwjgl.LWJGLTextureRenderer <init>
INFO: FBO support detected.
...
25-Aug-2007 14:30:54 com.jmex.effects.water.WaterRenderPass reloadShader
INFO: Shader reloaded...
...
25-Aug-2007 14:30:54 class com.jme.renderer.lwjgl.LWJGLTextureRenderer render(Spatial, Texture)
SEVERE: Exception
java.lang.RuntimeException: Unexpected reply from glCheckFramebufferStatusEXT: 36061
at com.jme.renderer.lwjgl.LWJGLTextureRenderer.checkFBOComplete(LWJGLTextureRenderer.java:431)
at com.jme.renderer.lwjgl.LWJGLTextureRenderer.render(LWJGLTextureRenderer.java:383)
at com.jme.renderer.lwjgl.LWJGLTextureRenderer.render(LWJGLTextureRenderer.java:324)
at com.jmex.effects.water.WaterRenderPass.renderReflection(WaterRenderPass.java:469)
at com.jmex.effects.water.WaterRenderPass.doRender(WaterRenderPass.java:331)
at com.jme.renderer.pass.Pass.renderPass(Pass.java:90)
at com.jme.renderer.pass.BasicPassManager.renderPasses(BasicPassManager.java:89)
at com.jme.app.SimplePassGame.render(SimplePassGame.java:81)
at com.jme.app.BaseGame.start(BaseGame.java:82)
at jmetest.terrain.TestIsland.main(TestIsland.java:63)
25-Aug-2007 14:30:54 class com.jme.renderer.lwjgl.LWJGLTextureRenderer render(Spatial, Texture)
SEVERE: Exception
java.lang.RuntimeException: Unexpected reply from glCheckFramebufferStatusEXT: 36061
at com.jme.renderer.lwjgl.LWJGLTextureRenderer.checkFBOComplete(LWJGLTextureRenderer.java:431)
at com.jme.renderer.lwjgl.LWJGLTextureRenderer.render(LWJGLTextureRenderer.java:383)
at com.jme.renderer.lwjgl.LWJGLTextureRenderer.render(LWJGLTextureRenderer.java:324)
at com.jmex.effects.water.WaterRenderPass.renderRefraction(WaterRenderPass.java:496)
at com.jmex.effects.water.WaterRenderPass.doRender(WaterRenderPass.java:337)
at com.jme.renderer.pass.Pass.renderPass(Pass.java:90)
at com.jme.renderer.pass.BasicPassManager.renderPasses(BasicPassManager.java:89)
at com.jme.app.SimplePassGame.render(SimplePassGame.java:81)
at com.jme.app.BaseGame.start(BaseGame.java:82)
at jmetest.terrain.TestIsland.main(TestIsland.java:63)
25-Aug-2007 14:30:55 class jmetest.terrain.TestIsland start()
SEVERE: Exception in game loop
org.lwjgl.opengl.OpenGLException: Invalid framebuffer operation (1286)
at org.lwjgl.opengl.Util.checkGLError(Util.java:53)
at org.lwjgl.opengl.Display.swapBuffers(Display.java:591)
at org.lwjgl.opengl.Display.update(Display.java:609)
at com.jme.renderer.lwjgl.LWJGLRenderer.displayBackBuffer(LWJGLRenderer.java:514)
at com.jme.app.BaseGame.start(BaseGame.java:85)
at jmetest.terrain.TestIsland.main(TestIsland.java:63)
25-Aug-2007 14:30:55 com.jme.app.BaseSimpleGame cleanup
INFO: Cleaning up resources.
25-Aug-2007 14:30:55 com.jme.app.BaseGame start
INFO: Application ending.