Unity and Autodesk Roundtrip using FBX exporter

Unity recently introduced FBX exporter that allows content from Unity to flow back to Maya. For example, gameplay can be backed into keyframe animation - Maya can modify those keyframes and Unity plays back the modified keyframes – all seamlessly. Here is a demo of that.

Here is the separate talk about this feature : Unity at GDC - Powerful round tripping with Digital Content Creation tools

I think it’s very cool.

I think we already have good glTF loader, creating glTF exporter isn’t difficult in this case :slight_smile: