Unnamed procedural low-poly roguelite

Quick pause!

The seed is non-functional and is purely AESTHETICS

2 Likes

Not to show off, but here’s the same menu with a different palette:

The palette will vary greatly levels from levels, so the GUI will always look interesting…

We’ve also implemented a lot of LESS-like color function, including a contrast() function that choose between two possible text color by testing whenever or not a text of a certain color can be readable on a background of a given color.

This means that the background menu can be pitch black and the text can adapt itself to it.

3 Likes

Looks like a lot of fun. I’m not that great at graphic design but I picked up somewhere that white text with a black stroke works on any background color. It can take you a long way until you get an actual artist. You can choose some half decent GUI colour combos without a lot of grief.

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Personally I like the first one with the pink colour going on there. Really looks/feels like Grand Theft Auto: Vice City and all those 80’s shows.

But that’s just me.

Indeed, it’s the backbone of all meme creation.

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I’ve put the LESS stuff in a blog post:

https://www.gamedev.net/uploads/monthly_2018_06/okBg.png.d949b4a2ab3cf05e54eb0d16ecd7a21c.png

https://www.gamedev.net/blogs/entry/2265047-windows-like-pause-menu-and-color-computations/

Just for lols I’ve inverted our palette texture…

https://www.gamedev.net/uploads/monthly_2018_06/image.thumb.png.36c458754f2d0735c809be9292cc66ca.png

This is weird. But the code works, I guess. (Although my OCD kicks in and gets bothered by the exit button :confounded:)

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Quack.

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Quack.

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Quack. :duck:

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Fun fact this is a request

(Or a threat idk.)

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Sounds like you don’t have to return that $0 now. Whew, I was beginning to think you’d go bankrupt with that back charge.

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Behavior Trees!

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normal map :thinking:

Due to interpersonal problems, the development of the game has unfortunately stopped.